
DIFFERENCE
00:00
PUZZLE
TIMER
00:00
CLUES
00
- 30 SEC
ROOM TIMER
30 SEC +
00:00:00
WHAT STAYED CLOSED WILL OPEN
00:00
HIT NEXT: Keys are turned & sirens start.
LOCKER 21: 182319#
LOCKER 21
Unlock Locker 21 like you Unlocked Locker 14 (using the keypad again).
Open all the lockers and stand back, to see the message (‘what stayed closed will open Locker 21’.)
(More Info) Find the lockers that stayed closed. Their numbers, from left to right, can be put into the keypad followed by # to unlock Locker 21.
KEY TURN
Both keys need to be turned at exactly the same time to unlock the Launch Cancellation Button.
Locker 21#
To unlock locker 21 press HQ switch labeled ‘Locker 21#’.
USB Video Player (Labelled 'Mainframe' inside the Pillar Tech Area)
To reset the player, first, unplug the USB, press the power button on the cable, and wait 10 seconds before turning it back on. Once the screen displays its usual background Image, plug in the USB to test that it works.
Key Turn > Unlock Manual Override
If groups are unable to turn the launch keys, or the Manual Override doesn’t open, press the HQ switch keyTurn to unlock it.
If this fails, reset the Tapo switch ‘V3 - Manual Override’ switch to unlock the Override door and then try the keyturn switch again to trigger the Manual Override puzzle.
Abort Button Lock
If groups can't access the Abort button, press the HQ switch Override to unlock the abort button. If this fails, you can turn off the Tapo switch ‘V3- Abort Btn Lock’ to unlock it.
Cancel Launch (Red Button)
Press HQ switch ‘Cancel Launch’ to trigger the ending for the room.
If the ending audio doesn't play when the launch is canceled, you can trigger it by pressing the HQ switch labeled ‘Cancel Launch’.
After pressing the Boom Button, all the lockers will open except for lockers 21, 18, 23, and 19.
Inside of the lockers are letters that spell out the message “WHAT STAYED CLOSED WILL OPEN LOCKER 21”.
This means you are trying to open locker 21 using the lockers that have remained locked to give you a code.
Using the locker keypad again, input the locker number followed by the code.
The code is: 21 # | 1 8 2 3 1 9 #
This will unlock locker 21, which contains the second launch key (the group is given the first key).
Groups can then turn both launch keys to activate the manual override.